SEPTEMBER, 24th

How to Tastefully Monetize Your Game

game testing, game tester job, test play, emotion games, playtesting
🎮 Making money from games can be difficult because developers need to earn money while also keeping players happy. One critical step is game testing to ensure your monetization strategies don't negatively impact player experience. Here are some important strategies, when to use them, and helpful numbers to back them up.

Cosmetic Microtransactions: These are common in multiplayer or free games, where players can buy items like skins and avatars to change how their characters look. This method keeps things fair by not letting people pay for advantages. Games like Fortnite and League of Legends make a lot of money from items that only change how things look, not how they work.

Loot Boxes & Gacha systems let players buy random prizes. You can earn these prizes by playing, but you can get them faster by spending real money. This model is well-liked but has received complaints for taking advantage of people. Game testing can help balance this model to ensure fairness and avoid controversy. Loot boxes became a problem, leading to attention from regulators in some places.

Premium Currency: Many mobile games allow you to buy special in-game money using real money. This currency helps players get new content or features more quickly. Many popular games, like Clash of Clans, make most of their money from in-app purchases of items that can be used up. Players buy virtual money to help them advance in the game. Game testing is important here to ensure in-app purchases don’t create imbalances or drive away non-paying players.

Battle Passes: A pass you can buy for a season or month that gives you special rewards as you play and level up in the game. This is good for games that keep adding new things often. Example: Dota 2 has been a major success with its Battle Pass model, generating continuous revenue without upsetting the balance of play. Game testing ensures the rewards are appealing without disrupting game fairness.

Paid DLC/Expansions: Players buy extra content like new stories, levels, or characters in special games that focus on storytelling. In 2022, downloadable content (DLC) made up 13% of the money earned from PC games and 7% from console games in the U.S.

Subscriptions: Paying every month or year lets players get regular updates, special content, and extra features. This model is especially good for MMORPGs. A statistic shows that 35% of gamers around the world have active gaming subscriptions. However, in some places like the U.S., only 20% of gamers have subscriptions.

In-Game Ads: Mobile games often show ads that aren't too distracting, like rewarded video ads. Players can watch these ads to earn rewards in the game. This is a good way to make money from games without asking players to pay. Fact: Money generated from video game advertising in the U.S. totaled $70 billion in 2022. Game testing can help ensure that ads do not ruin the player experience.

Ultimately, the best monetization method depends on your game’s genre and player base. Careful implementation and thorough game testing ensure that monetization doesn’t undermine player enjoyment, which is key to long-term success.